I like a lot of video games, y’all. So many, in fact, that I’ve felt like I’ve got a lot of games I’d like to talk about on this blog that I just haven’t. So, as a contrivance and a motivator to write a bunch of posts during the month of September, I’ll be launching what I’m calling the 10 Good Ideas Series!
The premise is, well, so simple that calling it a “series” is a stretch. I have ten games that I like a lot, all games I’ve beaten at least once, and I want to write about how much I like them. So, from each game I’ve selected a single game mechanic or other good piece of design, and each will receive a short post on that bit of design, plus probably just a bit of rambling about how much I like that game.
The posts will come out probably about at a pace of once every three days or so, ensuring a constant stream of good game design straight to your eyeballs. Or, I dunno, ears, if you have some sort of digital dictator.
Without further ado, here are the 10 games. As I go to publish the posts, these will become hyperlinks to take you straight to each game’s posts. The games, and their good ideas that I’ll be talking about, are:
- Age of Mythology – god powers
- Fallout: New Vegas – the faction system
- Blitz II: The League – thirty yard downs
- Halo 3: ODST – non-linear storytelling
- Dead Rising 2 – combo weapons
- Gears of War 3 – the Retro Lancer
- Mass Effect 2 – interrupts
- You Don’t Know Jack – Screws
- The Darkness – ….darkness
- Bloodborne – trick weapons
So, yeah, look forward to that! Got a nice mix of popular and obscure titles in there, I like to think, and some non-obvious picks for a couple of those design decisions (I think enough people have talked about the Rally system in Bloodborne that I have nothing interesting to add).
On top of that, my observations on tabletop gaming in Japan should be coming up pretty soon, and I’m working on a feature highlighting some cool games I found on itch.io which should be a good way to check out some awesome, lesser known indie work. Look forward to it!